Ringgit Voyage

Introduction

Ringgit Voyage is an AR banknotes made by using the Meta Spark AR software for creations with explanation of banknotes features.

Target Audience

Targeting on children among 7-9 years old especially primary 2 students and the individuals which lack of knowledge in Malaysia Culture heritage.

Aim

Increase the interest of children learning culture heritage + giving the knowledge toward audience about features on banknotes that symbolise our country

How does it starts?

This project is inspired from the changes of our daily habits as our society are going towards cashless. Nowadays we mostly use cards payment or ewallet such as touch n go. We barely bring cash along us so I decided to remind audience for appreciating banknotes.

User will be direct into Facebook camera after scanning the QR code.

They need to scan for the banknotes to see the AR effect which is marker based.

Why targeting children?

Malaysia has it owns education system. In their Math Topics Syllabus, they required primary 2 children to learn recognising banknotes.

However, Most of the time they just recognise it and use to do food exchanging in canteen.

Banknotes doesn't just serve for exchange.

Banknotes illustrate and symbolise our country.

Banknotes doesn't just serve for exchange.

Banknotes illustrate and symbolise our country.

There are equally 6 banknotes in The Fourth series of banknotes. Each of them illustrate different parts of Malaysia.

RM1_Traditional Sport
RM5_Wildlife Malaysia
RM10_MalaysiaFlora
Marine Life Malaysia
RM50_AgricultureTechnology
RM100_NatureWonders

RM1 Traditional Sports

RM1 - Traditional Sports

RM5
Wildlife Malaysia

RM5 - Wildlife Malaysia

RM10
Malaysia Flora

RM10 - Malaysia Flora

RM20
Marine Life Malaysia

RM20 - Marine Life Malaysia

RM50
Agriculture Technology

RM50 - Agriculture Technology

RM100
Nature Wonders

RM100 - Nature Wonders

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